Synthesis: When it comes to the topic of morality in video games, most readily agree that gaming is shaping players’ ethics and moral codes. Where this agreement usually ends, however, is on the question of the degree to which gaming is affecting people’s morality and whether or not the effects are positive or negative. While some are convinced that gaming is currently negatively shaping people’s perception of justice or simply not having any genuine impact at all, others believe that gaming has increased moral sensitivity and is pushing society to be more cooperate and creative as a result.
Topic to Significance: I am trying to better understand in what ways gaming affects our own set of morals because I want to find out how gaming is shaping this upcoming generation of people. In doing so, I hope to stir up more conversations about the psychological impacts of gaming and to bring about awareness to both casual and avid gamers to be mindful about what they are intaking through the ethics set forth in virtual worlds.
Research question: Is gaming hindering the moral development of this upcoming generation?
Reflection: The activities, specifically the brainstorming activity with my table partners, has shed immense light on the difficulties of tackling this specific research topic and also stretched me to think critically about the various components of research, in general. Going forward, I believe I need to investigate what age range, if any are in fact morally affected, are subject most intensely to the ideals of gaming worlds. What exact component of gaming is the primary facilitator of such development? Is it also limited to a specific genre of gaming?
A challenge for this topic will be finding concrete studies and evidence to support the various sides of the argument. What if the player already has “corrupted morals”? How do studies account for that, if it can be accounted for that?