Fun Intellectual Day with My RBA

To what extent do simulation/RPG games benefit elementary education, and should it/ how should it be implemented?

When it comes to the topic of Game-Based Learning (GBL), most readily agree that video games are more effective at engaging students and applying the knowledge being bestowed. Where this agreement usually ends, however, is on the question of its overall effectiveness compared to a traditional classroom teacher based learning style. While some are convinced that GBL successfully engages all students far beyond that of any traditional classroom setting, and should revolutionize the outdated education system, others believe that only certain subjects and demographics benefit from GBL.

I am trying to learn about the future of Game-Based Learning because I want to find out how video games can benefit the player in an educational setting, as well as whether the GBL setting is more effective within the classroom as opposed to the traditional classroom/lecture based educational setting in order to illustrate the potential beneficial influences and impacts the video games that have overrun the younger generations entertainment.

GBL is a very broad topic that spans many different areas of education, from elementary, to medical training, to just an overall field training for different occupations. Education is not a “one size fits all” topic, and because of that, when it comes to the topic of whether something of the education system should be changed, there is always gray area. People benefit from different styles of learning so how can GBL be utilized most effectively to benefit the largest amount of students.

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3 Responses to Fun Intellectual Day with My RBA

  1. jpalisch39 says:

    Over the weekend, I took to the online databases that Stanford provides for us, namely EBSCOhost, and did more research on this topic. I really tried to narrow in on the specific questions I had about my topic, namely the area of which subjects would be most effective in utilizing video game based learning. The first topic I found dove into the different aspects and elements of games that made them more appealing and engaging to gamers. Next, they focused on the context surround the game, such as the education level and subject area it is most effective in. This helped me narrow topic, focusing on answering more specific questions than just an overarching game-based learning concept. Unfortunately, the source pointed out that many papers concerning the issue are focused on higher education so I will still have to refine my sources to find the sources surrounding the K-12 educational range. I believe that my research can and will hopefully add the resources available on the topic, especially since most research conducted around education is not for the purpose of lower education. I want to make the claim that educational games should be implemented in the math and science education of elementary students.

  2. Christine Alfano says:

    Have you browsed in the gaming section of Green library? You might come on some useful sources there. I really like how you’re narrowing in to math and science education. Are you going to look at specific games? Mainstream ones or “edugames” (games developed specifically to educate)? You could look at both and compare their efficacy if you want. It might be time to start playing some games (or watching screencasts of them) with an eye toward how they might be of benefit in an education setting. Great work so far — and great topic!

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