As we head into the third week of the quarter, now is the time to start brainstorming topic ideas. Your research project should be focused on a topic related to gaming culture, though you might look at that topic through any one of a variety of different lenses, for instance:
- education
- gender studies
- ethics and/or law
- software development
- sports/fitness
- psychology
- business/marketing
The goal is to find a topic that 1. you are interested in 2. could sustain rigorous research and 3. has some tension or issue related to it so that ultimately you can make a claim about it.
This process of discovering a viable topic is part of the rhetorical canon of invention and is an important first step in setting the groundwork for making a powerful argument.

RED TEAM
- Game frustration in video games
- Freedom in games: in terms of mobility, story direction, active participation
- Business model of Nintendo – why does it seem so different?
- Rise of YouTube gaming channels
All these seem really interesting and could be researched fairly thoroughly.
From the Blue Team:
Here are some of the topics we were thinking about:
- Crime that crosses game boundaries (eg. Bank theft in Second Life)
- International unification through the rise of E-Sports
- Collaborative influence on a game’s goals
- Place of the “Fourth Wall” in video games
Yellow Team:
Does Wii fit really work?
Effects of real world trading in games
Could video games be used for physiotherapy?
Virtual Training : mindset
Green Team!!!! (green was a difficult color to find in our wardrobes)
-Gaming as a profession or gaming as a sport?
-Cheating in general
-Consumerism/ virtual money
-Gender representation in games/implications
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